1. Welcome to San Diego Chargers NFL Football Podcast and Forum!

    Bolt Talk is one of the largest online communities for the San Diego Chargers. We host a regular Chargers podcast during the season. You are currently viewing our community forums as a guest user.

    Create an Account or

    Having an account grants you additional privileges, such as creating and participating in discussions. Furthermore, we hide most of the ads once you register as a member!
    Dismiss Notice

Football 101

Discussion in 'Chargers Fan Forum' started by BoltsFanUK, Dec 30, 2006.

  1. BoltsFanUK

    BoltsFanUK Well-Known Member

    Sep 12, 2006
    Hey guys, I need some basic info about Football so i can give it to my mates in the UK and try to get them interested in the NFL
    • Like Like x 1
  2. Alpenbolt

    Alpenbolt BoltTalker

    Sep 9, 2006
    Hey UK, first off great avatar!!!

    Some suggestions.

    1. Football is an emotional game and history and tradition is important. I would get them primed with a classic football movie. Rudy, Brian's Song, The Longest Yard, come to mind. One great one would be The Paper Lion with George Plimpton. Remember the Titans also would be a great one. Also, anything from NFL Films showing one of the classic teams or games is great stuff. Maybe hard to rent in the UK, but can probably buy them cheap on Amazon or something.

    2. Do you have Sky Sports interactive or does one of your buddies? During the games on Sunday night they have a feature there called rules of the game that is pretty good. Like anything, once you understand the rules it makes easier and more enjoyable to watch.

    3. If either of the above fails have them visit the cheerleaders sites of the team home pages. They have never any thing like that at a soccer game.
  3. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
  4. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
    Q: How are opponents (Schedules) determined?

    Since the realignment that moved the NFL to an eight-division league, the scheduling format has become quite simple.

    • Each team plays home and away against its three division opponents, which accounts for six games on the schedule.

    • Each team plays four teams from another division within its conference on a rotating three-year cycle, which accounts for four more games.

    • Each team plays four teams from a division in the other conference on a rotating four-year cycle, which accounts for another four games.

    • Each team plays two intraconference games based on the prior year's standings. For example, the first-place team in a division will play against the first-place team from another division within the same conference.

    The second place team in a division will play against the second-place team from another division within the same conference, etc...
  5. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
    1. Chucking: Warding off an opponent who is in front of a defender by contacting him with a quick extension of arm or arms, followed by the return of arm(s) to a flexed position, thereby breaking the original contact.
    2. Clipping: Throwing the body across the back of an opponent’s leg or hitting him from the back below the waist while moving up from behind unless the opponent is a runner or the action is in close line play.

    3. Close Line Play: The area between the positions normally occupied by the offensive tackles, extending three yards on each side of the line of scrimmage. It is legal to clip above the knee.

    4. Crackback: Eligible receivers who take or move to a position more than two yards outside the tackle may not block an opponent below the waist if they then move back inside to block.

    5. Dead Ball: Ball not in play.

    6. Double Foul: A foul by each team during the same down.

    7. Down: The period of action that starts when the ball is put in play and ends when it is dead.

    8. Encroachment: When a player enters the neutral zone and makes contact with an opponent before the ball is snapped.

    9. Fair Catch: An unhindered catch of a kick by a member of the receiving team who must raise one arm a full length above his head and wave his arm from side to side while the kick is in flight.

    10. Foul: Any violation of a playing rule.

    11. Free Kick: A kickoff or safety kick. It may be a placekick, dropkick, or punt, except a punt may not be used on a kickoff following a touchdown, successful field goal, or to begin each half or overtime period. A tee cannot be used on a fair-catch or safety kick.

    12. Fumble: The loss of possession of the ball.

    13. Game Clock: Scoreboard game clock.

    14. Impetus: The action of a player that gives momentum to the ball.

    15. Live Ball: A ball legally free kicked or snapped. It continues in play until the down ends.

    16. Loose Ball: A live ball not in possession of any player.

    17. Muff: The touching of a loose ball by a player in an unsuccessful attempt to obtain possession.

    18. Neutral Zone: The space the length of a ball between the two scrimmage lines. The offensive team and defensive team must remain behind their end of the ball.
    Exception: The offensive player who snaps the ball.

    19. Offside: A player is offside when any part of his body is beyond his scrimmage or free kick line when the ball is snapped or kicked.

    20. Own Goal: The goal a team is guarding.

    21. Play Clock: 40/25 second clock.

    22. Pocket Area: Applies from a point two yards outside of either offensive tackle and includes the tight end if he drops off the line of scrimmage to pass protect. Pocket extends longitudinally behind the line back to offensive team’s own end line.

    23. Possession: When a player controls the ball throughout the act of clearly touching both feet, or any other part of his body other than his hand(s), to the ground inbounds.

    24. Post-Possession Foul: A foul by the receiving team that occurs after a ball is legally kicked from scrimmage prior to possession changing. The ball must cross the line of scrimmage and the receiving team must retain possession of the kicked ball.

    25. Punt: A kick made when a player drops the ball and kicks it while it is in flight.

    26. Safety: The situation in which the ball is dead on or behind a team’s own goal if the impetus comes from a player on that team. Two points are scored for the opposing team.

    27. Shift: The movement of two or more offensive players at the same time before the snap.

    28. Striking: The act of swinging, clubbing, or propelling the arm or forearm in contacting an opponent.

    29. Sudden Death: The continuation of a tied game into sudden death overtime in which the team scoring first (by safety, field goal, or touchdown) wins.

    30. Touchback: When a ball is dead on or behind a team’s own goal line, provided the impetus came from an opponent and provided it is not a touchdown or a missed field goal.

    31. Touchdown: When any part of the ball, legally in possession of a player inbounds, breaks the plane of the opponent’s goal line, provided it is not a touchback.

    32. Unsportsmanlike Conduct: Any act contrary to the generally understood principles of sportsmanship.
  6. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
    Summary of Penalties:

    Automatic First Down

    1. Awarded to offensive team on all defensive fouls with these exceptions:

    (a) Offside.

    (b) Encroachment.

    (c) Delay of game.

    (d) Illegal substitution.

    (e) Excessive time out(s).

    (f) Incidental grasp of facemask.

    (g) Neutral zone infraction.

    (h) Running into the kicker.

    (i) More than 11 players on the field at the snap.

    Five Yards

    1. Defensive holding or illegal use of hands (automatic first down).

    2. Delay of game on offense or defense.

    3. Delay of kickoff.

    4. Encroachment.

    5. Excessive time out(s).

    6. False start.

    7. Illegal formation.

    8. Illegal shift.

    9. Illegal motion.

    10. Illegal substitution.

    11. First onside kickoff out of bounds between goal lines and untouched or last

    touched by kicker.

    12. Invalid fair catch signal.

    13. More than 11 players on the field at snap for either team.

    14. Less than seven men on offensive line at snap.

    15. Offside.

    16. Failure to pause one second after shift or huddle.

    17. Running into kicker.

    18. More than one man in motion at snap.

    19. Grasping facemask of the ball carrier or quarterback.

    20. Player out of bounds at snap.

    21. Ineligible member(s) of kicking team going beyond line of scrimmage before ball is kicked.

    22. Illegal return.

    23. Failure to report change of eligibility.

    24. Neutral zone infraction.

    25. Loss of team time out(s) or five-yard penalty on the defense for excessive crowd noise.

    26. Ineligible player downfield during passing down.

    27. Second forward pass behind the line.

    28. Forward pass is first touched by eligible receiver who has gone out of bounds and returned.

    29. Forward pass touches or is caught by an ineligible receiver on or behind line.

    30. Forward pass thrown from behind line of scrimmage after ball once crossed the line.

    31. Kicking team player voluntarily out of bounds during a punt.

    32. Twelve (12) men in the huddle.

    10 Yards

    1. Offensive pass interference.

    2. Holding, illegal use of hands, arms, or body by offense.

    3. Tripping by a member of either team.

    4. Helping the runner.

    5. Deliberately batting or punching a loose ball.

    6. Deliberately kicking a loose ball.

    7. Illegal block above the waist.

    15 Yards

    1. Chop block.

    2. Clipping below the waist.

    3. Fair catch interference.

    4. Illegal crackback block by offense.

    5. Piling on.

    6. Roughing the kicker.

    7. Roughing the passer.

    8. Twisting, turning, or pulling an opponent by the facemask.

    9. Unnecessary roughness.

    10. Unsportsmanlike conduct.

    11. Delay of game at start of either half.

    12. Illegal low block.

    13. A tackler using his helmet to butt, spear, or ram an opponent.

    14. Any player who uses the top of his helmet unnecessarily.

    15. A punter, placekicker, or holder who simulates being roughed by a defensive player.

    16. Leaping.

    17. Leverage.

    18. Any player who removes his helmet after a play while on the field.

    19. Taunting.

    Five Yards and Loss of Down (Combination Penalty)

    1. Forward pass thrown from beyond line of scrimmage.

    10 Yards and Loss of Down (Combination Penalty)

    1. Intentional grounding of forward pass (safety if passer is in own end zone). If foul occurs more than 10 yards behind line, play results in loss of down at spot of foul.

    15 Yards and Loss of Coin Toss Option

    1. Team’s late arrival on the field prior to scheduled kickoff.

    2. Captains not appearing for coin toss.

    15 Yards (and disqualification if flagrant)

    1. Striking opponent with fist.

    2. Kicking or kneeing opponent.

    3. Striking opponent on head or neck with forearm, elbow, or hands whether or not the initial contact is made below the neck area.

    4. Roughing kicker.

    5. Roughing passer.

    6. Malicious unnecessary roughness.

    7. Unsportsmanlike conduct.

    8. Palpably unfair act. (Distance penalty determined by the Referee after consultation with other officials.)

    15 Yards and Automatic Disqualification

    1. Using a helmet (not worn) as a weapon.

    2. Striking or purposely shoving a game official.

    Suspension From Game For One Down

    1. Illegal equipment. (Player may return after one down when legally equipped.)

    Touchdown Awarded (Palpably Unfair Act)

    1. When Referee determines a palpably unfair act deprived a team of a touchdown. (Example: Player comes off bench and tackles runner apparently en route to touchdown.)
  7. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
    Officials' Jurisdictions, Positions, and Duties
    Referee—General oversight and control of game. Gives signals for all fouls and is final authority for rule interpretations. Takes a position in backfield 10 to 12 yards behind line of scrimmage, favors right side (if quarterback is right-handed passer). Determines legality of snap, observes deep back(s) for legal motion. On running play, observes quarterback during and after handoff, remains with him until action has cleared away, then proceeds downfield, checking on runner and contact behind him. When runner is downed, Referee determines forward progress from wing official and, if necessary, adjusts final position of ball.
    On pass plays, drops back as quarterback begins to fade back, picks up legality of blocks by near linemen. Changes to complete concentration on quarterback as defenders approach. Primarily responsible to rule on possible roughing action on passer and if ball becomes loose, rules whether ball is free on a fumble or dead on an incomplete pass.

    During kicking situations, Referee has primary responsibility to rule on kicker’s actions and whether or not any subsequent contact by a defender is legal. The Referee stays wide and parallel on punts and will announce on the microphone when each period has ended.

    Umpire—Primary responsibility to rule on players’ equipment, as well as their conduct and actions on scrimmage line. Lines up approximately four to five yards downfield, varying position from in front of weakside tackle to strongside guard. Looks for possible false start by offensive linemen. Observes legality of contact by both offensive linemen while blocking and by defensive players while they attempt to ward off blockers. Is prepared to call rule infractions if they occur on offense or defense. Moves forward to line of scrimmage when pass play develops in order to insure that interior linemen do not move illegally downfield. If offensive linemen indicate screen pass is to be attempted, Umpire shifts his attention toward screen side, picks up potential receiver in order to insure that he will legally be permitted to run his pattern and continues to rule on action of blockers. Umpire is to assist in ruling on incomplete or trapped passes when ball is thrown overhead or short. On punt plays, Umpire positions himself opposite Referee in offensive backfield—5 yards from kicker and one yard behind.

    Head Linesman—Primarily responsible for ruling on offside, encroachment, and actions pertaining to scrimmage line prior to or at snap. Generally, keys on closest setback on his side of the field. On pass plays, Linesman is responsible to clear his receiver approximately seven yards downfield as he moves to a point five yards beyond the line. Linesman’s secondary responsibility is to rule on any illegal action taken by defenders on any delay receiver moving downfield. Has full responsibility for ruling on sideline plays on his side, e.g., pass receiver or runner in or out of bounds. Together with Referee, Linesman is responsible for keeping track of number of downs and is in charge of mechanics of his chain crew in connection with its duties.

    Linesman must be prepared to assist in determining forward progress by a runner on play directed toward middle or into his side zone. He, in turn, is to signal Referee or Umpire what forward point ball has reached. Linesman is also responsible to rule on legality of action involving any receiver who approaches his side zone. He is to call pass interference when the infraction occurs and is to rule on legality of blockers and defenders on plays involving ball carriers, whether it is entirely a running play, a combination pass and run, or a play involving a kick. Also assists referee with intentional grounding.

    Line Judge—Straddles line of scrimmage on side of field opposite Linesman. Keeps time of game as a backup for clock operator. Along with Linesman is responsible for offside, encroachment, and actions pertaining to scrimmage line prior to or at snap. Line Judge keys on closest setback on his side of field. Line Judge is to observe his receiver until he moves at least seven yards downfield. He then moves toward backfield side, being especially alert to rule on any back in motion and on flight of ball when pass is made (he must rule whether forward or backward). Line Judge has primary responsibility to rule whether or not passer is behind or beyond line of scrimmage when pass is made. He also assists in observing actions by blockers and defenders who are on his side of field. After pass is thrown, Line Judge directs attention toward activities that occur in back of Umpire. During punting situations, Line Judge remains at line of scrimmage to be sure that only the end men move downfield until kick has been made. He also rules whether or not the kick crossed line and then observes action by members of the kicking team who are moving downfield to cover the kick. The Line Judge will advise the Referee when time has expired at the end of each period. Also assists referee with intentional grounding and determines whether pass is forward or backward.

    Field Judge—Operates on same side of field as Line Judge, 20 yards deep. Keys on wide receiver on his side. Concentrates on path of end or back, observing legality of his potential block(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or back or on defensive infractions committed by player guarding him. Has primary responsibility to make decisions involving sideline on his side of field, e.g., pass receiver or runner in or out of bounds.

    Field Judge makes decisions involving catching, recovery, or illegal touching of a loose ball beyond line of scrimmage; rules on plays involving pass receiver, including legality of catch or pass interference; assists in covering actions of runner, including blocks by teammates and that of defenders; calls clipping on punt returns; and, together with Back Judge, rules whether or not field goal attempts are successful.

    Side Judge—Operates on same side of field as Linesman, 20 yards deep. Keys on wide receiver on his side. Concentrates on path of end or back, observing legality of his potential block(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or back or on defensive infractions committed by player guarding him. Has primary responsibility to make decisions involving sideline on his side of field, e.g., pass receiver or runner in or out of bounds.

    Side Judge makes decisions involving catching, recovery, or illegal touching of a loose ball beyond line of scrimmage; rules on plays involving pass receiver, including legality of catch or pass interference; assists in covering actions of runner, including blocks by teammates and that of defenders; and calls clipping on punt returns. On field goals and point after touchdown attempts, he becomes a double umpire.

    Back Judge—Takes a position 25 yards downfield. In general, favors the tight end’s side of field. Keys on tight end, concentrates on his path and observes legality of tight end’s potential block(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or back or on defensive infractions committed by player guarding him.

    Back Judge times interval between plays on 40/25-second clock plus intermission between two periods of each half; makes decisions involving catching, recovery, or illegal touching of a loose ball beyond line of scrimmage; is responsible to rule on plays involving end line; calls pass interference, fair catch infractions, and clipping on kick returns; together with Field Judge, rules whether or not field goals and conversions are successful; and stays with ball on punts.
  8. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
  9. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
    Beginner's Guide to Football

    One 11-man team has possession of the football. It is called the offense and it tries to advance the ball down the field-by running with the ball or throwing it - and score points by crossing the goal line and getting into an area called the end zone.
    The other team (also with 11 players) is called the defense. It tries to stop the offensive team and make it give up possession of the ball. If the team with the ball does score or is forced to give up possession, the offensive and defensive teams switch roles (the offensive team goes on defense and the defensive team goes on offense). And so on, back and forth, until all four quarters of the game have been played.

    The field measures 100 yards long and 53 yards wide. Little white markings on the field called yard markers help the players, officials, and the fans keep track of the ball. Probably the most important part of the field is the end zone. It's an additional 10 yards on each end of the field. This is where the points add up! When the offense - the team with possession of the ball-gets the ball into the opponent's end zone, they score points.
    Games are divided into four 15-minute quarters, separated by a 12-minute break at halftime. There are also 2-minute breaks at the end of the first and third quarters as teams change ends of the field after every 15 minutes of play.
    At the end of the first and third quarters, the team with the ball retains possession heading into the following quarter. That is not the case before halftime. The second half starts with a kickoff in the same way as the game began in the first quarter.

    Each offensive team has 40 seconds from the end of a given play until they must snap of the ball for the start of the next play, otherwise they will be penalized.

    The clock stops at the end of incomplete passing plays, when a player goes out of bounds, or when a penalty is called. The clock starts again when the ball is re-spotted by an official.

    If a game is tied at the end of regulation, a 15-minute overtime period will be played. In the NFL, this is sudden death and the first team to score wins. Possession is determined before the period begins by a coin toss.

    Each team has 3 separate units: the offense (see section below), those players who are on the field when the team has possession of the ball; the defense (see section below), players who line up to stop the other team's offense; and special teams that only come in on kicking situations (punts, field goals, and kickoffs). Only 11 players are on the field from one team at any one time.

    To see how the players line up click here
    A game starts with the kickoff. The ball is placed on a kicking tee at the defense's 30-yard line, and a special kicker (a "placekicker") kicks the ball to the offense. A kick return man from the offense will try to catch the ball and advance it by running. Where he is stopped is the point from which the offense will begin its drive, or series of offensive plays. When a kickoff is caught in the offense's own end zone, the kick returner can either run the ball out of the end zone, or kneel in the end zone to signal a touchback - a sign to stop the play. The ball is then placed on the 20-yard line, where the offense begins play.
    All progress in a football game is measured in yards. The offensive team tries to get as much "yardage" as it can to try and move closer to the opponent's end zone. Each time the offense gets the ball, it has four downs, or chances, in which to gain 10 yards. If the offensive team successfully moves the ball 10 or more yards, it earns a first down, and another set of four downs. If the offense fails to gain 10 yards, it loses possession of the ball. The defense tries to prevent the offense not only from scoring, but also from gaining the 10 yards needed for a first down. If the offense reaches fourth down, it usually punts the ball (kicks it away). This forces the other team to begin its drive further down the field.
    MOVING THE BALL - The Run and the Pass
    A play begins with the snap. At the line of scrimmage (the position on the field where the play begins), the quarterback loudly calls out a play in code and the player in front of him, the center, passes, or snaps the ball under his legs to the quarterback. From there, the quarterback can either throw the ball, hand it off, or run with it.
    There are two main ways for the offense to advance the ball. The first is called a run. This occurs when the quarterback hands the ball off to a running back, who then tries to gain as many yards as possible by eluding defensive players. The quarterback is also allowed to run with the ball.
    The other alternative to running the ball is to throw it. Or as they say in football, pass it! Usually, the quarterback does the passing, though there are times when another player may pass the ball to confuse the defense. Actually, anyone on the offensive team is allowed to pass the ball as long as the pass is thrown from behind the line of scrimmage. A pass is complete if the ball is caught by another offensive player, usually the "wide receiver" or "tight end." If the ball hits the ground before someone catches it, it is called an incomplete pass.
    The defense prevents the offense from advancing the ball by bringing the ball carrier to the ground. A player is tackled when one or both of his knees touch the ground. The play is then over. A play also ends when a player runs out of bounds.
    The object of the game is to score the most points. There are four ways to score points in football.
    A touchdown is the biggest single score in a football game. It is worth six points, and it allows the scoring team an opportunity to attempt to get an extra point. To score a touchdown, the ball must be carried across the goal line into the end zone, caught in the end zone, or a fumble recovered in the end zone, or an untouched kickoff recovered in the end zone by the kicking team.
    Immediately following a touchdown, the ball is placed at the opponent's two-yard line, where the offense has two options. Usually the offense will kick an extra point, also called the point after touchdown, conversion, or PAT. If the offense successfully kicks the ball through the goal posts, it earns one point. The offense can also score two points by running or throwing the ball into the end zone in the same manner as you would score a touchdown. Since going for two points is more difficult than kicking an extra point, the offense generally chooses to kick the extra point.
    If the offense cannot score a touchdown, it may try to kick a field goal. Field goals are worth three points and often are the deciding plays in the last seconds of close games. They can be attempted from anywhere on the field on any down, but generally are kicked from inside the defense's 45-yard line on fourth down. For a field goal to be "good", the placekicker (or field goal kicker) must kick the ball through the goal-post uprights and over the crossbar. The defense tries to block the kick and stop the ball from reaching the goal post.
    The safety is worth two points. A safety occurs when the offensive ball carrier is tackled behind his own goal line.
    While trying to advance the football to the end zone, the offense may accidentally turn the ball over to the defense in one of two ways:
    When the ball carrier or passer drops the ball, that's a fumble. Any player on the field can recover the ball by diving on it or he can run with it. The team that recovers a fumble either gets-or retains-possession of the ball.
    An aggressive defense can regain possession of the ball by catching (intercepting) passes meant for players on the other team.
    Both fumble recoveries and interceptions can be run back into the end zone for touchdowns.

    Whichever team has possession of the ball is the offense. While only the quarterback, the wide receivers and tight ends, and the running backs can legally handle the ball, it is the quarterback who is the leader of the team and the playmaker. In fact, he's a man of many talents - he not only throws the ball, he outlines each play to his team.
    - The quarterback ("QB") passes or hands off the ball.
    - The center snaps the ball to the QB and blocks the defense.

    - 2 guards and 2 tackles keep the defense at bay.

    - 2/4 wide receivers catch the ball thrown by the QB.

    - 1 or 2 running backs take the ball and run with it.

    - 1 or 2 tight ends block the defense and can also catches passes.

    The job of the defense is to stop the offense. The 11 men on the defensive team all work together to keep the offense from advancing toward the defense's end zone.
    - Linebackers defend against the pass, and push forward to stop the run or tackle the QB.
    - The defensive line (ends and tackles) battles head-to-head against the offensive line.

    - Cornerbacks and safeties defend against the pass from the QB to the wide receiver and help to stop the run.
  10. Concudan

    Concudan Caffeinated Commando

    Mar 5, 2006
    NFL officials rules exam
    The NFL employs 116 officials, recruited from nearly 60,000 officials who work organized football each year.

    These officials don't just work on Sundays though. Monday through Friday they have jobs just like the rest of us, but almost daily they review their game tapes or training tapes that are sent out by the league office and study the 113-page rule book.

    Each week during the 17 week season, they also receive a rules exam to stay sharp while they're in the office and not on the field.

    Take the test below to see how you would do as an NFL official:

    1. ____ All restrictions on the defensive team are off if the QB leaves the pocket or hands off.

    2. ____ The 5 vs. 15 rule could never apply on an untouched kickoff out of bounds at the B10.

    3. ____ If a touchdown occurred with exactly 2:00 left in the game, the TRY must be attempted before the actual two-minute warning is given.

    4. ____ Whenever an offensive back moves prior to the snap, he must then remain motionless for at least a full second before the snap is actually made.

    5. ____ Whenever the offense fouls in their own end zone, it is a safety.

    6. ____ Conserving and consuming time fouls carry the same penalty.

    7. ____ It can never be a legal block when the initial contact is with the crown of the helmet.

    8. ____ It is illegal for linemen to use double-sided tape which makes their jerseys stick to the shoulder pads.

    9. ____ Any player blocked or pushed by an opponent into a kicked ball is not considered to have touched the ball.

    10. ____ If an official's flag is picked up, the referee is to wave his own flag over his head prior to his actual announcement and explanation of the reason.

    11. ____ If an inadvertent whistle occurs while a punt is in the air on fourth down, the down is replayed at the previous spot and personal fouls are enforced as usual.

    12. ____ The try begins when the center actually snaps the ball.

    13. ____ To qualify as a backward pass, the flight of the ball must be backward.

    14. ____ The last two minutes and 4th-down fumble rules are identical.

    15. ____ When a punt first touches a Team B player beyond the line, it is first down for the kicking team, no matter where they recover. (if no fouls)

    1) f
    2) t
    3) t
    4) f
    5) t
    6) f
    7) f
    8) f
    9) t
    10) f
    11) f
    12) f
    13) f
    14) f
    15) t
  11. nickelbolt

    nickelbolt Fuggedaboutit

    Aug 20, 2006
    You can try to explain it to them... or you can get them interested by showing them some NFL Films Videos:
    Link: NFL Films Special Order Website

    You can also build up your own library in the process. :icon_toast:
  12. BoltsFanUK

    BoltsFanUK Well-Known Member

    Sep 12, 2006
    Cheers Conc and BFIL. nice one guys. very much apprishiate(don't know how to spell it.
  13. SDRaiderH8er

    SDRaiderH8er Well-Known Member

    Apr 27, 2006
    If anyone misses #15, they have not been watching Charger football these last couple of weeks
  14. Thunderstruck

    Thunderstruck BoltTalker

    Aug 16, 2006

Share This Page